SaveZ: Advanced PlayerPrefs base on JSON serializer framework
Fully working in Unity 5
SaveZ is an Advanced PlayerPrefs based on JSON serializer framework
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by HUG6 GAMES
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Fully working in Unity 5
SaveZ is an Advanced PlayerPrefs based on JSON serializer framework Features: - JSON Serialization / Deserialization - load and save custom classes and structs - load and save C# primitive types - load and save Dictionary<T,U>, List<T>, HashSet<T>, DateTime, multidimensional array, etc - Load and save today's best score in just two lines of code - Simple and easy to use but very powerful API - Pure C# code - PlayMaker integration - Works on every major Unity platform - Works with Unity and Unity Pro Note: GameObjects and MonoBehaviors cannot be serialized directly Supported Platforms Desktop, WebGL, iOS, Android, WebPlayer, Windows Phone 8, Windows Store
SaveZ is an Advanced PlayerPrefs based on JSON serializer framework Features: - JSON Serialization / Deserialization - load and save custom classes and structs - load and save C# primitive types - load and save Dictionary<T,U>, List<T>, HashSet<T>, DateTime, multidimensional array, etc - Load and save today's best score in just two lines of code - Simple and easy to use but very powerful API - Pure C# code - PlayMaker integration - Works on every major Unity platform - Works with Unity and Unity Pro Note: GameObjects and MonoBehaviors cannot be serialized directly Supported Platforms Desktop, WebGL, iOS, Android, WebPlayer, Windows Phone 8, Windows Store