Scene Layers


Scene Layers brings powerful Photoshop-style layer management to Unity - organize thousands of objects, toggle visibility instantly, and work faster with an intuitive layer-based workflow.


by Cheeky Chops Labs


Price History +

Streamline your Unity workflow with Scene Layers!


Scene Layers brings the power of Photoshop's layer system to Unity's editor. Organize your complex scenes with unlimited custom layers, instant visibility controls, and intelligent auto-assignment rules. Whether you're building massive open worlds or intricate UI systems, Scene Layers eliminates the frustration of managing hundreds of GameObjects.


Core Features


Unlimited Custom Layers

  • Create as many layers as you need with custom names and colors
  • Objects can belong to multiple layers simultaneously
  • Visual color coding in Hierarchy and Scene view
  • Drag-and-drop assignment from Hierarchy to layers

Layer Management

  • Create unlimited layers with custom names and colors
  • Drag & drop objects from Hierarchy to assign them
  • Objects can belong to multiple layers
  • Reorder layers and objects with drag handles
  • Color-coded hierarchy for at-a-glance organization

Visibility & Lock Controls

  • Hide/show entire layers with one click
  • Lock layers to prevent accidental selection
  • Shift+Click any layer to isolate it instantly
  • Individual control for every object

Layer Views (Visibility Presets)

  • Save complete visibility states
  • Switch between work modes instantly
  • Perfect for "Layout Mode," "Lighting Pass," "Performance Test"
  • Customize button colors for quick identification

Auto-Assign Rules

  • Automatically organize objects by component type
  • All Lights → Lighting layer, all Audio → Audio layer
  • Works in real-time as you create objects
  • Scan existing scenes to organize quickly

Layer Presets

  • Save your layer setup as a reusable template
  • Share with team members
  • Load into new scenes instantly
  • Maintain consistency across projects

Smart Features

  • Per-scene databases (no conflicts when switching scenes)
  • Search & filter layers and objects
  • Full undo/redo support
  • Fast even with thousands of objects
  • Right-click context menus everywhere


Perfect For:


Level Designers: Quickly hide UI, VFX, and audio while working on layout. Toggle environment sections on and off. Focus on one system at a time.


Technical Artists: Organize lights by type, manage LOD groups, toggle expensive rendering objects during iteration. Create views for different lighting passes.


Team Projects: Share layer setups via presets. Consistent organization across all scenes. Reduce merge conflicts with per-scene databases.


Solo Developers: Reduce visual clutter in complex scenes. Speed up iteration by focusing on one layer at a time. Save time with auto-organization.


Anyone with 100+ Objects: If your hierarchy is getting overwhelming, Scene Layers will change how you work.