Scene Validation


Catch missing references and setup issues before they break Play Mode and builds with fast, actionable validation across scenes, prefabs, and assets.


by derHugo's Assets


Price History +

Every Unity team eventually hits the same wall: A missing reference, a broken setup, or an invalid listener that hides quietly until Play Mode, CI, or release build time. Those issues are expensive because they show up late, interrupt flow, and force reactive debugging under pressure.


Scene Validation solves that by moving detection to the moment you work. It is an Editor-only tool that continuously scans your project and surfaces problems where you can act immediately, with clear issue grouping, direct navigation, and practical recovery actions.


Out of the box, it already catches common production issues. As your project grows, you can evolve it from simple required-reference checks to project-specific validation logic for your own code, Unity built-ins, and third-party components.


The result is a tighter feedback loop, fewer surprises before demos or builds, and a team that ships with more confidence because quality checks are part of everyday editor workflow, not a last-minute checklist.