ScenePilot Graph – Visual Scene Flow & Routing
Visual scene graph and routing tool for Unity. Organize scenes, define transitions, preview flows, and control navigation through a simple runtime API.
by muyJason
Price History +
ScenePilot Graph is a visual scene management and routing tool for Unity.
Instead of hardcoding every scene transition manually, ScenePilot lets you organize your project scenes in a clear node-based graph. You can connect scenes, define possible transitions, group related scenes, preview navigation paths, and control scene flow through a simple runtime API.
It is designed for developers who want a cleaner way to manage menus, levels, game over screens, victory screens, hubs, routes, and non-linear scene structures.
ScenePilot is especially useful for projects where scene flow becomes harder to track over time, such as games with multiple levels, branching paths, fallback scenes, menus, prototypes, or complex navigation logic.
Core use cases:
• Build a visual overview of your scene flow
• Organize scenes with nodes, groups, colors, and notes
• Define scene transitions directly in the editor
• Navigate using Next, Back, GoTo, Transit, RouteTo, and more
• Preview routing paths before running the game
• Keep scene navigation logic centralized and easier to maintain
• Improve workflow for prototypes, game jams, indie games, and larger projects
ScenePilot is code-only and does not require any external dependencies.