See Through Clipping Solution
The See Through Clipping System is a lightweight and high-performance mesh-clipping solution designed for Unity. It allows you to hide or reveal parts of 3D objects using adjustable clipping volumes.
by David Boulianne
Price History +
Ideal for:
- Making roofs or floors disappear
- Creating windows in wall
- Revealing interiors dynamically
- Strategy / builder games
- Object inspection
- X-ray or visibility-through-walls effects
- Mobile-optimized visibility systems
Supports URP and Built-In pipelines.