See Through Clipping Solution


The See Through Clipping System is a lightweight and high-performance mesh-clipping solution designed for Unity. It allows you to hide or reveal parts of 3D objects using adjustable clipping volumes.


by David Boulianne


Price History +

Ideal for:


- Making roofs or floors disappear

- Creating windows in wall

- Revealing interiors dynamically

- Strategy / builder games

- Object inspection

- X-ray or visibility-through-walls effects

- Mobile-optimized visibility systems


Supports URP and Built-In pipelines.