SGForge
Create and edit Unity Shader Graphs with your AI coding agent through MCP or CLI, with native nodes, automatic layout, and Live Scene previews.
by Sanctyr
Price History +
SGForge connects your AI coding agent to Unity’s Shader Graph workflow. Describe the effect you want, then create and refine an editable graph built with connected native nodes.
Customize graph properties, reuse Sub Graphs, and preview changes in Live Scene while adjusting material values. Automatic node layout and collapsed previews help keep graphs readable as they grow.
Suitable for stylized and realistic projects across a wide range of genres, including materials and effects such as water, dissolve, energy shields, and animated surfaces.