SGSR Mobile – Upscaling for Unity


Optimize and increase your framerate with Qualcomm's Snapdragon Game Super Resolution, now in premiere for Unity!


by The Naked Dev


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SGSR Mobile - Upscaling for Unity has been tested in Unity versions 2021, 2022 and 2023!


Boost your frames with SGSR Mobile - Upscaling for Unity!

Current SGSR version: 1.0.0


SGSR is an upscaling technique specifically created for ultimate performance for mobile devices!

It creates high quality and resolution frames based on lower resolution input. By using this, your project can run in a drastically lower resolution without losing visual quality and increasing the framerate!

This Unity asset is created to interface with Qualcomm's Snapdragon Game Super Resolution found here: https://github.com/quic/snapdragon-gsr.

If your project is limited by GPU performance, SGSR Mobile will give you a higher framerate. If a project is limited by CPU performance, all it will do is make the GPU workload lower. While this may seem like a big limitation, it also means a mobile device will use way less battery power when using SGSR!


Easy to use

Both Built-in and URP are a single drag and drop, but for HDRP you need to make two small changes to the source files. All described in detail in our documentation!

SGSR has been extensively tested with all default Unity Post-Processing, however we can't guarentee that all custom Post-Processing assets will work out of the box. If you run into problems with custom assets, contact us and we'll see if we can help add support for it!


Platform support

By using a compute shader back-end, we're able to support almost all platforms, check the Technical details below for which platforms are supported and tested.


If you run across any issue with implementing SGSR Mobile - Upscaling for Unity, please read our Documentation or contact us on Discord or the Forum.


Even while the asset has been rigorously tested, there are always edge cases that are difficult to foresee, please contact us if you run into any issue!

Asset uses Snapdragon Game Super Resolution under MIT License; see Third-Party Notices.txt file in package for details.


Boost further with FSR 3 - Upscaling for Unity

Are you looking for the absolute best quality upscaling? Enhance your project's visual fidelity by also adding FSR 3 as an option with FSR 3 - Upscaling for Unity


Boost even further with DLSS - Upscaling for Unity

Are you looking for the absolute best quality upscaling? Enhance your project's visual fidelity by also adding DLSS for the NVIDIA users with DLSS - Upscaling for Unity


Asset uses Snapdragon™ Game Super Resolution under the BSD 3-clause “New” or “Revised” License; see Third-Party Notices.txt file in package for details.