Shatter-o-matic Mesh shatterer and slicer


Mesh toolkit that lets you slice and shatter static meshes directly in-game or in the editor. Create satisfying cuts and destruction effects with plane-based slicing and automatic fragment generation!


by Evolvedlabs SAS


Price History +

Bring dynamic destruction and interactive mesh cutting to your Unity projects with Shatter-o-matic!


Shatter-o-matic is a professional mesh slicing and shattering toolkit built for static meshes.


Whether you're making action games, sandbox experiences, VR interactions, physics-driven gameplay, or stylized destruction systems, this package gives you the tools to create convincing destruction effects quickly and reliably.


👀 See it in action here -> https://evolvedlabs.com/shatter-o-matic-demo/


📚 Download the manual PDF here -> https://evolvedlabs.com/shatter-o-matic-demo/Shatter-o-matic_Manual_101.pdf


The asset includes two core systems:


Slicer

Cut meshes in real time using custom planes generated from gameplay, collisions, mouse gestures, blades, or any logic you define.


Perfect for:

  • Sword and blade mechanics
  • Physics puzzles
  • Precision cutting gameplay
  • Environmental interactions

Features include:

  • Runtime mesh slicing
  • Interactive editor slicer tool
  • Support for custom inside materials
  • Recursive slicing support
  • Optional slice limits and cleanup systems
  • Full source code included

Shatterer

Break meshes into fragments using impact points, collisions, or custom code triggers.

Perfect for:

  • Breakable props
  • Environmental destruction
  • Physics-based gameplay
  • Explosions and impacts
  • Cinematic destruction sequences

Features include:

  • Pre-baked full shattering or a faster, runtime mesh shattering based on slicer
  • Collision-triggered destruction
  • Cached fragment spawning
  • Full source code included

Built-In Bake Workflow


Shatter-o-matic includes dedicated baking tools that let you pre-generate slices and shattered fragments directly inside the Unity Editor.


This allows you to:

  • Improve runtime performance
  • Reduce CPU overhead
  • Prepare destruction assets ahead of time
  • Use optimized fragments on lower-end devices
  • Batch bake multiple objects at once

Included editor tools:

  • Interactive Slicer Window
  • Fragment Baker Window

Generated fragments and slices are automatically saved as prefabs for easy reuse in production workflows.


Additional Features

  • Full C# source code included
  • Easy-to-use component workflow
  • Example scenes included

Important Notes

  • Supports static meshes only
  • Runtime generation performance depends on target platform and mesh complexity
  • Baking is recommended for production use and mobile platforms

If you need a flexible destruction toolkit that fits naturally into Unity workflows and gives you full control over slicing and shattering behaviour, Shatter-o-matic is built for exactly that!