Shatter-o-matic Mesh shatterer and slicer
Mesh toolkit that lets you slice and shatter static meshes directly in-game or in the editor. Create satisfying cuts and destruction effects with plane-based slicing and automatic fragment generation!
by Evolvedlabs SAS
Price History +
Bring dynamic destruction and interactive mesh cutting to your Unity projects with Shatter-o-matic!
Shatter-o-matic is a professional mesh slicing and shattering toolkit built for static meshes.
Whether you're making action games, sandbox experiences, VR interactions, physics-driven gameplay, or stylized destruction systems, this package gives you the tools to create convincing destruction effects quickly and reliably.
👀 See it in action here -> https://evolvedlabs.com/shatter-o-matic-demo/
📚 Download the manual PDF here -> https://evolvedlabs.com/shatter-o-matic-demo/Shatter-o-matic_Manual_101.pdf
The asset includes two core systems:
Slicer
Cut meshes in real time using custom planes generated from gameplay, collisions, mouse gestures, blades, or any logic you define.
Perfect for:
- Sword and blade mechanics
- Physics puzzles
- Precision cutting gameplay
- Environmental interactions
Features include:
- Runtime mesh slicing
- Interactive editor slicer tool
- Support for custom inside materials
- Recursive slicing support
- Optional slice limits and cleanup systems
- Full source code included
Shatterer
Break meshes into fragments using impact points, collisions, or custom code triggers.
Perfect for:
- Breakable props
- Environmental destruction
- Physics-based gameplay
- Explosions and impacts
- Cinematic destruction sequences
Features include:
- Pre-baked full shattering or a faster, runtime mesh shattering based on slicer
- Collision-triggered destruction
- Cached fragment spawning
- Full source code included
Built-In Bake Workflow
Shatter-o-matic includes dedicated baking tools that let you pre-generate slices and shattered fragments directly inside the Unity Editor.
This allows you to:
- Improve runtime performance
- Reduce CPU overhead
- Prepare destruction assets ahead of time
- Use optimized fragments on lower-end devices
- Batch bake multiple objects at once
Included editor tools:
- Interactive Slicer Window
- Fragment Baker Window
Generated fragments and slices are automatically saved as prefabs for easy reuse in production workflows.
Additional Features
- Full C# source code included
- Easy-to-use component workflow
- Example scenes included
Important Notes
- Supports static meshes only
- Runtime generation performance depends on target platform and mesh complexity
- Baking is recommended for production use and mobile platforms
If you need a flexible destruction toolkit that fits naturally into Unity workflows and gives you full control over slicing and shattering behaviour, Shatter-o-matic is built for exactly that!