Shopkeeper & Merchant Framework


The shop-running loop behind shopkeeper games as a drop-in framework: stock goods, price to demand, read the reaction, haggle, build fame. Deterministic and art-free, with a Shop Economy Simulator.


by Faven Games


Price History +

The shop-running loop behind shopkeeper games as a drop-in framework. You bring the theme and the art; this is the economy underneath.


What it does

- Customers with budgets, taste and patience browse your stock

- Price each item and get an instant reaction, from steal to too much

- Haggle with counter-offers, walk-aways and a charisma bonus

- Demand shifts with scarcity, recent sales and your fame

- Fame tiers bring richer customers and rarer goods

- Restock from a supply seam, so your dungeon, crafting or loot plugs in

- Day loop with rent, save and load, fully deterministic


What's included

- Drop-in uGUI shop view and a cannot-break IMGUI demo scene

- Shop Economy Simulator editor tool and a content validator

- Sample shop (items and customers) built in code, full C# source


Requirements

- Unity 2021.3 or newer. No third-party SDK. TextMeshPro is not required.


Support

- info@favengames.com

Documentation is included in the package (README and Documentation).