Shoreline Maker
You're making a sandbox survival game and you need to detect when player goes into water or prevent him to go in water to protect gameplay ? Shoreline Maker makes it super easy.
by 1 Fox Studio
Price History +
Shoreline Maker procedurally generates collider walls along the boundary where a water (flat) surface meets your Unity terrain (or any mesh). Drop a component on any GameObject, set your water height, and click a button — wall colliders appear instantly along the entire coastline. It's a fast, deterministic way to physically wall off water so players can't leave an island, and to trigger water-based gameplay like cold damage, splash VFX, or fishing.
Fully customizable — tune it to your world. Dial in sample spacing, point spacing, wall dimensions, material, segment length, loop closing, and trigger behavior to get exactly the shoreline you want. Three collider modes put performance in your hands: Box Segments for the fastest, trigger-ready default, Solid Mesh for ultra-clean blocking with minimal overhead, and Convex Segments when you need mesh-based triggers. Your walls can block players, fire gameplay events, or do both — your call.