Simple helicopter Physics(combatAi ready)


This is a COPTER physics that can create any type of copter controller regardless of the propeller system, it is also EQUIPED WITH combatAi


by Ajogu micheal


Price History +

This is a tool that can be used to create any type helicopter Physics, support any type of propeller and it is also combat ready (i.e) there is a built-in gun and missle Control, the well organised inspector makes it easier for Devs come with varieties of copter by just tweaking the values


NOTE: ULTIMATE HELICOPTER PHYSICS NOW EQUIPED WITH COMBATIVE AI SYSTEM.


please read


Documentation


controls:


G to elevate and add gas


Arrow up or w to lean forward


D,A or left, right arrow to tilt or rotate left and right


Arrow down or S to lean backward


V to switch rotation Physics


H to descend


study controls before you Play demo


-have doubts try demo out (PC build)

This is a tool that can be used to create any type helicopter Physics, support any type of propeller and it is also combat ready (i.e) there is a built-in gun and missle Control, the well organised inspector makes it easier for Devs come with varieties of copter by just tweaking the valuesplease readDocumentationcontrols:G to elevate and add gasArrow up or w to lean forwardD,A or left, right arrow to tilt or rotate left and rightArrow down or S to lean backwardV to switch rotation PhysicsH to descendstudy controls before you Play demo-have doubts try demo out (PC build)Physics_2Physics_3Features-it Can make use of its own wheel Physics or the built-in unity wheel Collider-it does not difile the Unity3d Physics system (meaning: it makes use of unity relativeTorque and relativeforce in other to give that realistic helicopter feel)-uses Unity3d rigid body system-able to clamp rotation on individual Axis or set free Axis-tweak yaw and tilt Angle-Airdrag-Apply drag to individual Axis rotation-realistic proppeller system (ANY KIND).-combat ready.-combat Ai-editable c# scripts- contact me frontlinecoder@gmail.com


Physics_2



Physics_3


Features


-it Can make use of its own wheel Physics or the built-in unity wheel Collider


-it does not difile the Unity3d Physics system (meaning: it makes use of unity relativeTorque and relativeforce in other to give that realistic helicopter feel)


-uses Unity3d rigid body system


-able to clamp rotation on individual Axis or set free Axis


-tweak yaw and tilt Angle


-Airdrag


-Apply drag to individual Axis rotation


-realistic proppeller system (ANY KIND).


-combat ready.


-combat Ai


-editable c# scripts


- contact me frontlinecoder@gmail.com