Simple helicopter Physics(combatAi ready)
This is a COPTER physics that can create any type of copter controller regardless of the propeller system, it is also EQUIPED WITH combatAi
by Ajogu micheal
Price History +
This is a tool that can be used to create any type helicopter Physics, support any type of propeller and it is also combat ready (i.e) there is a built-in gun and missle Control, the well organised inspector makes it easier for Devs come with varieties of copter by just tweaking the values
NOTE: ULTIMATE HELICOPTER PHYSICS NOW EQUIPED WITH COMBATIVE AI SYSTEM.
please read
controls:
G to elevate and add gas
Arrow up or w to lean forward
D,A or left, right arrow to tilt or rotate left and right
Arrow down or S to lean backward
V to switch rotation Physics
H to descend
study controls before you Play demo
-have doubts try demo out (PC build)
This is a tool that can be used to create any type helicopter Physics, support any type of propeller and it is also combat ready (i.e) there is a built-in gun and missle Control, the well organised inspector makes it easier for Devs come with varieties of copter by just tweaking the valuesplease readDocumentationcontrols:G to elevate and add gasArrow up or w to lean forwardD,A or left, right arrow to tilt or rotate left and rightArrow down or S to lean backwardV to switch rotation PhysicsH to descendstudy controls before you Play demo-have doubts try demo out (PC build)Physics_2Physics_3Features-it Can make use of its own wheel Physics or the built-in unity wheel Collider-it does not difile the Unity3d Physics system (meaning: it makes use of unity relativeTorque and relativeforce in other to give that realistic helicopter feel)-uses Unity3d rigid body system-able to clamp rotation on individual Axis or set free Axis-tweak yaw and tilt Angle-Airdrag-Apply drag to individual Axis rotation-realistic proppeller system (ANY KIND).-combat ready.-combat Ai-editable c# scripts- contact me frontlinecoder@gmail.com
Features
-it Can make use of its own wheel Physics or the built-in unity wheel Collider
-it does not difile the Unity3d Physics system (meaning: it makes use of unity relativeTorque and relativeforce in other to give that realistic helicopter feel)
-uses Unity3d rigid body system
-able to clamp rotation on individual Axis or set free Axis
-tweak yaw and tilt Angle
-Airdrag
-Apply drag to individual Axis rotation
-realistic proppeller system (ANY KIND).
-combat ready.
-combat Ai
-editable c# scripts
- contact me frontlinecoder@gmail.com