Simple Hierarchy Highlight


Color-code Hierarchy rows to group objects fast, lightweight, and saved project-wide.


by Mario Jacob


Price History +

Simple Hierarchy Highlight helps you organize large scenes by colorizing rows in the Unity Hierarchy — without adding any components or polluting your scenes. All highlights are stored globally in ProjectSettings and persist across reloads and editor restarts.

 

Why use it?

  • Quickly spot groups of objects in complex scenes
  • Zero scene pollution: no hidden markers or scripts on GameObjects
  • Lightweight and fast — only runs during repaint

 

How it works

  • Hover Chip: A small color chip appears when hovering a row. Click to open the quick color picker.
  • Shortcut (Alt+H): Open the picker at the focused window.
  • Menu: GameObject/Hierarchy Highlight/ → Pick Color or Clear.
  • Recursive by Alt: Apply or clear colors on selected objects + children with subtle depth shading.
  • Custom Palette: Define your own team colors with optional names, or hide defaults for a clean workflow.
  • Brightness Compensation: Adjust HSV brightness for perfect readability in Light or Pro skin.

 

Project Settings Integration

  • Fine-tune popup offset (X/Y).
  • Add, rename, or remove custom colors.
  • Reset all assignments (with confirmation).
  • Toggle default palette visibility.

 

Perfect for Teams: Colors are saved in ProjectSettings/HierarchyHighlightSettings.asset and can be version-controlled and shared across team members.