Light weight tile base map editor.
- Light Weight - This tool is powered by only one C# file and a shader file. Put them in any place inside the Assets folder and it will work.
- Easy To Use - You don't need to learn too much. No complex functions. Watch the Video Tutorial then you know how to use it.
- Paint Everything - Just select prefab(s) in project view to paint it. Use your project view as the palette.
- No Pollution - The map is saved as common unity-prefab or gameObject in scene. No special data.
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Twitter @Mo_Enen
Email moenenn@163.com