Sloyd SDK
Generate 3D at runtime in realtime! Access hundreds of generators, or make your own, and enable in-game generation based on user input or rule-based systems. Millions of vertices in less than 16ms!
by Sloyd
Price History +
Sloyd generates game ready objects at runtime, in real-time, with a unique use of parametric techniques and AI.
It's the result of over 6 years of development, coming from experienced developers from AAA and indie game dev.
Sloyd can already be accessed with an easy-to-use webapp, now you can enable 3D generation from within Unity using all Sloyd generators!
Benefits:
- Runtime generation of assets enabling UGC capabilities inside the game
- Easy to start using with Unity (WebAPI + more engines coming)
- Access to all parameters of Sloyd generators at run-time
- Custom object generation with direct data type access (works with ChatGPT)
- Utilize your own texture atlas for consistent style
Use-cases:
- User created content. Players can personalize their experience, creating spaces, vehicles, weapons and accessories.
- In-game, rule-based creation. Change assets seamlessly based on XP or other game logic.
- Reduced file size. Objects stored in our internal format is 99% smaller than conventional formats.
- Liveops flexibility. Change out assets 1000x faster than other ML-based solutions with ease.
Assets supported:
- Props
- Buildings
- Weapons
- Vehicles
- Furniture
- (No avatars or animals yet)
Our solution comes with its own custom EULA. You can find the details in our terms and conditions when we go live.