Smart Search – Advanced Hierarchy Filtering
Smart Search transforms Unity's basic hierarchy search into a powerful filtering system with visual query builder, logical operators, and instant results.
by XenoForge
Price History +
Smart Search transforms Unity's basic hierarchy search into a powerful filtering system with visual query builder, logical operators, and instant results. Perfect for large scenes, complex prefabs, and productivity-focused developers.
🎯 Why Smart Search?
Working on a scene with hundreds of GameObjects? Need to find all enemies with Rigidbody on a specific layer? Want to batch-edit objects with certain component values?
Unity's built-in search falls short. Smart Search fills the gap with:
- ✅ Visual Query Builder - No typing complex queries, just click and select
- ✅ Component Field Filtering - Search by component property values (health > 50, speed <= 10)
- ✅ Logical Operators - Combine filters with AND, OR, NOT
- ✅ Multiple Result Actions - Select, Highlight, or Filter View with one click
- ✅ Preset System - Save and reuse common searches instantly
- ✅ Zero Learning Curve - Intuitive interface, start using in 30 seconds
🚀 Key Features
Visual Query Builder
Build complex searches without typing a single query string:
- Dropdown selection for all filter types
- Auto-complete component search
- Public field/property dropdown for component filtering
- Add/remove conditions with single clicks
- Real-time feedback as you build
Powerful Filtering Options
- Name - Contains, exact, starts/ends with matching
- Tag - Select from project tags
- Layer - Select from project layers
- Component - Search by component existence OR field values
- Static Flag - Find static/non-static objects
- Active State - Find active/inactive objects
- Logical Operators - AND, OR, NOT between any filters
Component Field Search
Component: Player
Field: health
Comparison: >
Value: 50
Finds all Player components where health is greater than 50. Works with:
- Int, Float, Bool, String fields
- Public properties
- Any comparison operator (=, !=, >, <, >=, <=)
Four Result Actions
Select All - Select all matching objects for batch editing
Select Inverse - Select everything EXCEPT matches
Highlight - Blue highlight in hierarchy (non-intrusive)
Filter View - Hide non-matching objects (like Unity's native search)
Smart Preset System
- Save frequently used searches as reusable presets
- One-click application from preset library
- Update existing presets anytime
- Lightweight ScriptableObject assets
- Perfect for team workflows
💼 Perfect For
Level Designers
- Find all trigger colliders in specific areas
- Locate all lights on environment layer
- Batch-edit spawn points and waypoints
- Filter decoration objects by type
Technical Artists
- Find all renderers on specific layers
- Locate objects with certain materials
- Batch-process LOD groups
- Optimize scene rendering
Teams
- Share preset libraries across team
🎨 Workflow Examples
Example 1: Find All Enemies with AI
Component: Enemy
AND Component: NavMeshAgent
AND Tag: Enemy
AND Layer: Default
One search, perfect results. Select All → Batch edit properties.
Example 2: Debug Low Health Players
Component: PlayerHealth
Field: currentHealth
Comparison: <
Value: 30
Instantly find all players in critical health state.
Example 3: Cleanup Scene
Name: Test
OR Name: Debug
OR Active: False
Find all test/debug objects and inactive GameObjects. Delete in one go.
Example 4: Optimize Rendering
Component: MeshRenderer
AND Layer: Environment
AND Static: True
Find all static environment renderers. Batch lightmap settings.
⚡ Performance
- Fast Search - Searches 1000+ objects in milliseconds
- Non-Blocking - UI remains responsive during search
- Efficient Filtering - Uses Unity's native HideFlags system
- Lightweight - Minimal memory footprint
- No Runtime Impact - Editor-only, zero performance cost in builds