Smooth Joint


To express the swaying.

This Asset controls hierarchical GameObject and expresses pseudo physical be ...


by KOBONE Works


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To express the swaying.


This Asset controls hierarchical GameObject and expresses pseudo physical behaviors.


Hierarchical joints of a swinging hair, adornment, and a soft thing, etc. are controlled and natural behavior is done.


Grab a hierarchy in the control, you can effect expression, such as swaying in the collision.


English, Japanese instruction manual
C # script, it is English and Japanese comments with.


Web manual

Demo