Smooth Pixel Perfect Camera


Smooth Pixel Perfect Camera will adjust your camera for the closest pixel-perfect resolution. It also supports cropping and subpixel smooth camera movement.


by Leafousio


Price History +

🔥 Smooth Pixel Perfect Camera will adjust your camera for the closest pixel-perfect resolution. It also supports cropping and subpixel smooth camera movement. 🔥


💾 PREVIEW

💬 DISCORD SERVER FOR BUG REPORTS




👉 Supported Render Pipelines :

- URP

  • Smooth Camera: original feature, which enables smooth camera movement with sprites moving in a pixel-perfect grid.

  • Pixel Perfect: sets the camera size to the closest resolution in which each sprite pixel is rendered to whole integer multiples of screen pixels.

  • Target resolution Camera Scaling: you can choose the target resolution to which pixel-perfect camera will choose the closest pixel-perfect resolution.

  • Target scale Camera Scaling: you can choose the target camera scale to which the pixel-perfect camera will choose the closest pixel-perfect resolution.

  • added max camera size delta: in case the closest pixel perfect resolution makes the camera size differ too much from the targeted size, the size of camera is clamped. Clamped resolution uses filtering and breaks 100% pixel perfect effect but keeps the camera size stable on nonstandard screen resolutions.

  • Added Filtering Mode: (1.1v) point / bilinear

  • Crop: crops margins of the screen to render the exact pixel-perfect resolution you want on any target device screen.

  • Crop shaders: cropped margins can have a custom look to match the game style and colors.

  • Canvas Support: (1.2v) Renders Canvas in pixel perfect resolution (add pixel perfect canvas component) (buttons don't work and require screen space canvas)

  • Cinemachine Support: (1.3v) This camera works with all features of cinemachine 2d virtual camera.


👷 Additional :

  • Old Unity Versions Support
  • All Platforms Supported
  • Demo Scenes included

*In order to support more devices, compute shaders visible in trailer were not used. It didn't affect the pixel perfect camera in any way throught, as normal shaders were sufficient.

*all simple Demo Scenes were made to show off assets!

*All Screenshots and videos were captured on PC build!

*Music and sounds from the video are not included!