SnapSprite


- Unity 6 (6000.0) and newer - Built-in, URP and HDRP, with your own materials and shaders ... Particle systems, sprites, line and trail renderers, terrain and UI are not included.


by Zolo


Price History +

SnapSprite turns your 3D prefabs and models into clean, transparent PNG icons for inventories, shops, item cards and menus. No scene setup, no camera rig, no editing afterwards.


**Simple by design**

Add your objects, click an angle tile, click a light, border and size, and press Generate. Every angle tile shows your own object from that angle, so you choose by looking, not by guessing slider values. A live preview shows the final icon before you save it.


**Features**

- Six angle presets: Hero, Front, Side, Top, Isometric and Diagonal (the classic sword and staff icon)

- Light presets (Studio, Bright, Soft, Dramatic), border presets (Tight, Normal, Roomy) and sizes from 64 to 1024 px

- Fine tuning for exact values: Turn, Look down, Tilt, Empty border, Light and Ambient

- Tilt leans the object while the light stays fixed, so tilted icons are lit like all your others

- Tight framing on the real mesh shape, so long and diagonal objects fill the icon

- True transparency with clean, soft edges and no dark outline

- Draw named parts white (for example potion liquid) so you can tint them in your UI

- Batch generation from drag and drop, the Project selection or whole folders

- Icons are saved as PNG files and imported as Sprites, ready for UI

- Renders in an isolated preview scene: your open scene is never touched

- Public scripting API to generate icons from your own editor scripts


**Compatibility**

- Unity 6 (6000.0) and newer

- Built-in, URP and HDRP, with your own materials and shaders

- Editor only: nothing is added to your builds


**Included**

- SnapSprite editor tool (Tools > SnapSprite > Icon Maker)

- Full offline manual

- Demo sample with a sword, a mushroom and a coin, their prefabs and a demo scene


**Known limitations**

- Draws MeshRenderer and SkinnedMeshRenderer objects only. Particle systems, sprites, line and trail renderers, terrain and UI are not included.

- Post-processing effects (bloom, colour grading) are not applied to icons.

- In HDRP, overall brightness follows your project's exposure settings.


**Third-party content**

SnapSprite contains no third-party components. All code, models and documentation were created by the publisher. See Third-Party Notices.txt in the package.


Questions or ideas? Contact zolocompanysupport@gmail.com