Sonity – Audio Middleware – Free Trial
Sonity is an audio middleware giving you full control of your sound, all within Unity. Balancing ease of use with advanced features it will help you to quickly make your game sound good.
by Sonigon
★★★★★ star rating
Price History +
Website | Video Tutorials | Documentation | Support | FAQ
Sonity - Paid Version <- Paid version
Sonity - Free Trial contains almost all of the features of the paid version.
Except some features in the SoundManager which are greyed out.
All assets created with the Free Trial is compatible with the paid version.
So you can easily try Sonity out and then seamlessly upgrade to the paid version.
- Components for triggering sounds without code.
- Live-edit and multi-edit everything with scripable objects.
- Use SoundParameters to control your sound in realtime.
- Automatic asset creation and reference finder.
- Music functionality like playlists, stems and intros.
- Visually debug sounds live in-game.
- Custom DSP filters and distortion per voice.
- Highly optimized system with IL2CPP support.
- Fully documented source code provided.
- Developed and used in commercial games.
- Crafted with my experience as a game audio professional.
Sonity is supported and tested on Unity version 2018.3.0 or higher
Works in WebGL (everything except DSP distortion/lowpass/highpass).
Disabling domain reloading in the “enter play mode options” is supported.
Free Trial Limitations
Certain features in the SoundManager are unavailable.
Compiled to a dll, no source code access.
Only works for Unity 2019.2.0 and higher.
Paid Version Featues
Contains all features.
Fully documented source code provided.
Higher performance code because of conditional compilation.
Works for Unity 2018.3.0 or higher.
How to Upgrade
Just delete the “Sonity” folder and import the paid version of Sonity, all assets created with the free trial will continue to work.