Sound Visualizer – Color Waves
Unity3D iOS/Android/Standalone plugin
Sound Visualizer – Color Waves
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by Siberian.pro
Price History +
Unity3D iOS/Android/Standalone plugin
Sound Visualizer - Color Waves
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Description:
This plugin works on iOS, Android and Standalone (fully tested)
===
Features:
- Get data from playing AudioSource and split it on 8 accurate channels. Channel diapasones depend on hearing diapasons. Where 0 - bass and 8 - high frequencies. You can always change it on your own.
- Four ways to access audio data:
1) RAW data from channel;
2) Smoothed raw data (to avoid flickering);
3) Normalized data from channel (0..1);
4) Buffered normalized data.
- Falling maximum values for better data normalization.
===
- Color wave visualisation as example
- Generating waves with Pelin Noise
- Editable size, noise scale, overoll scale, offset between cubes, base speed and color gradient
- Current wave speed and color depend on playing audio data. Support several AudioSources.
- Full sources included
- Ready-to-go asset. Easily deployable in existing project.
- Developed with love <3
Full example of using included in package as Demo scene.
Check *.cs files for more info.
Support: unity@siberian.pro
------------------------------------------------------------------
Version Changes: 1.0:
- Initial version.
Sound Visualizer - Color Waves
------------------------------------------------------------------
Description:
This plugin works on iOS, Android and Standalone (fully tested)
===
Features:
- Get data from playing AudioSource and split it on 8 accurate channels. Channel diapasones depend on hearing diapasons. Where 0 - bass and 8 - high frequencies. You can always change it on your own.
- Four ways to access audio data:
1) RAW data from channel;
2) Smoothed raw data (to avoid flickering);
3) Normalized data from channel (0..1);
4) Buffered normalized data.
- Falling maximum values for better data normalization.
===
- Color wave visualisation as example
- Generating waves with Pelin Noise
- Editable size, noise scale, overoll scale, offset between cubes, base speed and color gradient
- Current wave speed and color depend on playing audio data. Support several AudioSources.
- Full sources included
- Ready-to-go asset. Easily deployable in existing project.
- Developed with love <3
Full example of using included in package as Demo scene.
Check *.cs files for more info.
Support: unity@siberian.pro
------------------------------------------------------------------
Version Changes: 1.0:
- Initial version.