Spline Mesher


Takes a mesh and deforms it along a spline. An essential tools for creating objects such as fences and paths.


by Staggart Creations


★★★★★ star rating
Price History +

📄 Documentation | 💬 Forum thread


A straightforward and powerful tool for spline-based mesh deforming. Essential for 3D world building. Built around Unity's native spline tool, making it intuitive to combine it with other tools.


> Provide the component with a spline and an input mesh, and it gets continuously repeated along the spline.


Build fences, pipes, paths, cables and much more!


🗯This tool is under development, based on user feedback, and is offered at a reduced price.


🔗 Features

• Creates one continuous object, no clutter of GameObjects.

• Automatic collider generation

• Recalculated normals, to ensure correct lighting

• Negative scaling support (eg. guardrails mirrored on either side of a track)

• Snapping to colliders

• Per-point scale adjustment

• Multiple material support (aka sub-meshes)

• Multi-spline support

• Rebuild events exposed in the inspector, and through C#


🚧 Limitations:

• Usage of created meshes in prefabs requires exporting them to an FBX file using the Unity's "FBX Exporter" package.

• Input meshes are expected to be exported for use with Unity (Z-forward, Y-up).


* Automatic FBX exporting is slated for implementation, currently it does not support collider exporting.