Sprite Particle System 2D


Split your Sprite Renderer into Sprite Particle System and achieve amazing effects.



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by Herminka's gams


Price History +

Split your Sprite Renderer into Sprite Particle System and achieve amazing effects.


Key Features:

- Sprite Particles inherit material (and its’ settings) of Parent Sprite, it doesn’t create copies of sprites;

- settings can be optimised to achieve the best performance suitable also for mobile devices;

- versatility of the settings is similar to build-in feature ParticleSystem to fit all designer’s needs;

- full control over Sprite Particles. Sprite particles are created as game objects. Designer can have full control over their behaviour (rigidBody2D, polygonCollider2D etc.);

- designer can choose the area inside of Sprite which will be turned into Sprite Particles. It helps to avoid triangulation where it is not needed;

- it updates PolygonCollider2D, whenever Sprite Particles are emitted, PolygonCollider2D path on Parent Sprite will update itself. It supports also multiple paths;

- supports SpriteRenderer with animations . Parent Sprite can be also animated, while emitting Sprite Particles;



Current Limitations:

- doesn't support LWRP

- supports only animations with only one animation state