StarCrowd – Massive Crowd System
Build gameplay-ready crowds with thousands of animated characters in minutes. StarCrowd is a high-performance, crowd system for that creates large-scale crowds fast, simple, and production-ready.
by StarFlow Studio
Price History +
Build large-scale gameplay-ready crowds with extremely user friendly setup. 0 coding needed.
We recommand using Simple Mesh Pro Edition to help optimize characters such as combine skinned meshes and materials, but this tool package is not required for StarCrowd.
Advanced combat features require StarCrowd BattleForce package (Coming soon).
StarCrowd is a high-performance crowd framework for Unity designed to help developers create massive animated crowds quickly and easily. Whether you're building RTS games, zombie hordes, tower defense games, open worlds, or large-scale battles, StarCrowd provides a simple workflow that lets you focus on designing gameplay instead of building complex crowd technology.
From setup to simulation, everything is designed to be fast, intuitive, and production-ready.
This package doesn't include any VFX, characters or animations from tutorial videos.
Key Features
- Up to more than 10,000 characters: Depends on your hardware, but StarCrowd can easily create more than thousands up to even 10,000 with high performance.
- Full commanding system: It's not just a simple crowd animate tool. StarCrowd also implements crowd movment logic and nagvation logic. You can easily control the whole crowd.
- Navigation Sysem: StarCrowd has navgation feature so can make sure your crowd move properly, and can avoid obstacles.
- Behavior system: Set up your crowd's behavior including different animations, convert your crowd into any kind of teams that fit your game design.
- Team system: Customize the behavior of your own team, perfect for team expanding or massive scale battle type of game design.
- Highly optimized: Including culling and LOD support to help boost those FPS.
- Highly costomizable: Set up your own crowd's behaviors, animations and even formations for different game design.
- Game ready: This isn't just an animation tool, you can easily create a playable level with the system we provide, which can help accelerate your game design significantly.
Perfect For
- RTS Games
- Zombie Survival
- Medieval Battles
- Strategy Games
- Fantasy Worlds
- Large Scale Events
Known Limits:
- Character setup: One Skinned Mesh Renderer is supported per LOD level. Multiple submeshes and materials are supported, but one material is recommended for best performance. Separate renderers, weapons, or accessories must be combined with the character before creating the Character Profile, which is why we recommand using Simple Mesh Pro Edition to help with the setup process.
- Material Support: StarCrowd includes Lit and Unlit material modes for URP.
- Animation and platforms: StarCrowd supports bone-based animation with up to four bone influences per vertex. Blend Shape animation is not supported. Crowd movement is controlled by StarCrowd rather than root motion.
- Navigation: Current version is designed for open field performance, not for complex terrain or environment like small spaces and maze.