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This asset is a smart system for detection and management surfaces via register materials/textures for this. It can work both with meshes materials and with terrain textures. And many other features.

See it in action on our webGL Demo.

&#8226 Clean interface.

&#8226 Register new items via drag and drop,
single, multiple or any folder.

&#8226 Search and filter.

&#8226 Quick highlight and preview.

&#8226 Easy and flexible API,
allows you to quickly and easily get info of current surface from code.

&#8226 Extensions of RaycastHit is able to:
- [String] GetSurface.
- [Material] GetMaterial.
- [Texture] GetTerrainTexture.
- [Bool] TryGetSurface(out String).
- [Bool] TryGetMaterial(out Material).
- [Bool] TryGetTerrainTexture(out Texture).

Please, check out readme file and example scene after purchase.

Modified version of this asset used in:
Advanced Shooter Kit.
Smart FP Controller.

NOTE: All sources only C# coders.

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