Surface Shader Converter


The Surface Shader Converter automatically converts your Built-in Render Pipeline surface shaders into URP and HDRP compatible versions Don't waste time rewriting shaders, do it automatically.


by Ciprian Stanciu


Price History +

The Surface Shader Converter automatically converts your Built-in Render Pipeline surface shaders into URP and HDRP compatible versions — saving hours of manual work. Perfect for developers updating existing projects with legacy assets or maintaining compatibility across render pipelines.

Key Features:

  • 🔄 One-click conversion from Built-in to URP/HDRP
  • ⚙️ Preserves shader properties and lighting behavior
  • 🚀 Great for migrating legacy projects to modern pipelines
  • 💡 Simplifies multi-pipeline development

Stop rewriting shaders — let the Surface Shader Converter handle it.


It has 2 flows, either convert all surface shaders in the project or convert based on materials, it searches for all materials that are using surface shaders and creates new URP/HDRP materials with the converted shaders and the copied properties from the original material.


If you're still not convinced, I can provide demo conversions if you can share me the assets you want to convert. Contact me by email for this.