Surface Shader Converter
The Surface Shader Converter automatically converts your Built-in Render Pipeline surface shaders into URP and HDRP compatible versions Don't waste time rewriting shaders, do it automatically.
by Ciprian Stanciu
Price History +
The Surface Shader Converter automatically converts your Built-in Render Pipeline surface shaders into URP and HDRP compatible versions — saving hours of manual work. Perfect for developers updating existing projects with legacy assets or maintaining compatibility across render pipelines.
Key Features:
- 🔄 One-click conversion from Built-in to URP/HDRP
- ⚙️ Preserves shader properties and lighting behavior
- 🚀 Great for migrating legacy projects to modern pipelines
- 💡 Simplifies multi-pipeline development
Stop rewriting shaders — let the Surface Shader Converter handle it.
It has 2 flows, either convert all surface shaders in the project or convert based on materials, it searches for all materials that are using surface shaders and creates new URP/HDRP materials with the converted shaders and the copied properties from the original material.
If you're still not convinced, I can provide demo conversions if you can share me the assets you want to convert. Contact me by email for this.