Survival Systems Kit – First-Person Survival Template (URP)


Editor tools – Content Wizard, data validator, Palette Editor and an in-game debug ... TOOL TIERS UP TO STEEL ... MADE FOR DEVELOPERS ... Six smoke tests prove the kit works in your project


by Matei Ioan Alexandru


Price History +

Craft, build, farm, hunt and survive the night: a complete first-person survival template for Unity 6 with 14 modular systems, no-code wizards and full documentation.

Features:

• 14 survival systems: items, inventory and hotbar, equipment and tools, gathering, crafting, vitals, building, interaction and storage, time of day, save and load, combat, wildlife, farming and cooking, editor tools

• Tool tiers: crude, stone and steel, with ore mining and smelting at a forge

• Playable stylized low-poly demo island

• Content Wizard, data validator, Palette Editor, in-game debug panel

• Keyboard, mouse and gamepad with runtime key rebinding

• Save and load in JSON, 3 slots plus autosave

• One-click Setup, six smoke tests


Unity version: 6.3 LTS (6000.3)

Render pipelines: built for URP 17.3; HDRP compatible (HDRP shader versions included); Built-in not supported

Dependencies (Unity packages): Universal RP 17.3, Input System 1.20, uGUI 2.0


Number of unique assets: 1,267 files – 215 C# scripts, 113 FBX models, 111 prefabs, 36 materials, 15 shaders, 115 PNG textures and sprites, 483 WAV sounds, 1 demo scene, documentation (54 Markdown files + PDF)

Polycount (triangles): small props 30–1,400 (stone 36, rock 56, steel axe 1,364); trees 1,400–6,700; animals 1,700–2,500; building pieces 660–3,200; first-person arms 57,500; demo island terrain 81,500

Textures: one 128 × 240 palette texture shared by every model; item icons 256 × 256 PNG

Animation: animals and first-person arms are animated in code (no rigs or animation clips)


Supported platforms: Windows and WebGL tested; the code uses no platform-specific features

Supported OS (Editor): Windows tested


Documentation: included in the package at Assets/SurvivalSystemsKit/Documentation (Quick Start, user guide, API reference, PDF). Video Quick Start: https://youtu.be/uqiw_ndl7jM

Version 1.0. Build your survival game on a foundation that already works.


Survival Systems Kit is a complete, production-ready first-person survival template for Unity 6. Gather, craft, build, farm, hunt and survive the night on a stylized low-poly island that plays the moment you press Play – then turn it into your own game without rewriting a single system.


▶ Play the free demo in your browser: https://ionut1981.itch.io/survival-systems-kit

▶ Watch the trailer: https://youtu.be/lPCOUyKwEOA

▶ From an empty project to a playable game in 5 minutes – Quick Start: https://youtu.be/uqiw_ndl7jM


14 SYSTEMS – EACH ONE USABLE ON ITS OWN

• Items – data-driven definitions: name, icon, category, stack size, tool type, durability and food effects

• Inventory – 24-slot grid and 8-slot hotbar: stack, split, move, drop and pick up, with tooltips

• Equipment & tools – axe, pickaxe, club, spear, bow and torch, held in first-person hands animated in code

• Gathering – trees that fall, rocks, berry bushes and iron ore, with required tools, yields and regrowth

• Crafting – recipes in data; craft by hand or at a workbench, campfire or forge, with a timed queue

• Vitals – health, hunger, thirst and stamina, death and respawn

• Building – grid and socket snapping for foundations, floors, walls, doorways, doors, windows, stairs and roofs, with a live placement preview and demolish with refund

• Interaction & storage – look-at prompts, chests with their own inventory, doors

• Time of day – a full day and night cycle with sun, moon, ambience and dawn and dusk events

• Save & load – the whole world in JSON: player, inventory, chests, buildings, crops, animals and resources; 3 slots plus autosave

• Combat – club, spear (jab or throw) and bow with arrows you pick up again; damage, knockback and hit reactions

• Wildlife – rabbits and deer flee, boars fight back, wolf packs hunt – and keep their distance from fire

• Farming & cooking – plots, seeds, watering, growth over in-game days, harvest; a campfire grill with cooked, burnt and spoiled food

• Editor tools – Content Wizard, data validator, Palette Editor and an in-game debug panel


TOOL TIERS UP TO STEEL

Start with crude tools made by hand, upgrade to stone at the workbench, then mine iron ore, smelt bars at the forge and forge steel tools that gather faster and last longer.


MADE FOR DEVELOPERS

• No code needed for new content: add items, recipes, buildables, resource nodes and animals with the Content Wizard

• Clean, commented C# in its own namespace, with assembly definitions, events and interfaces – systems never depend on each other's classes

• Keyboard, mouse and gamepad, with every key rebindable at runtime

• One-click Setup applies the URP settings the demo needs – your Project Settings are never overwritten

• Six smoke tests prove the kit works in your project

• Zero console errors and warnings; works with Domain Reload turned off

• Full documentation: Quick Start, a chapter for every system, how-to guides, an architecture diagram, API reference and FAQ (Markdown and PDF)


WHAT'S IN THE BOX

• A stylized low-poly demo island (about 220 × 215 m): start camp, meadows, pond, hill with iron ore, pine forest and wolf den

• 113 models and 111 prefabs, 45 item icons, 68 UI sprites, one shared palette texture

• 483 sound effects with day and night ambience

• Stylized fire, smoke, dust and impact effects


RENDER PIPELINES

Built for URP. HDRP compatible: all shaders included, tuned for URP. The Built-in Render Pipeline is not supported.


REQUIREMENTS

Unity 6.3 LTS, Universal Render Pipeline 17.3, Input System 1.20 and uGUI 2.0 (all included in Unity's Universal 3D template).


LIMITATIONS

Single-player, first-person view. Multiplayer, third-person view and mobile touch controls are not included.