SwitchNTrap
SNT is a collection of modular PRB models and a compact, state-based controlling system for traps, elevators, switches, levers, doors and much more. Create your dungeons with traps really quickly.
by Savchenko
Price History +
The main workflow is based primarily on rotation and movement of objects. You can easily create chaining events for example: "if something is touching a specific object it opens a door somewhere, it moves a trap and after it's finished it does something else, maybe changes the material of one game object". SwitchNTrap comes with a pack of modular 3D PRB assets (that you can use standalone) for your dungeons or other types of environment.
No physics(Rigidbody) movement is used!
Documentation | Help on Discord | Forum
Generate your own lever combination prefabs in the demo scene.
~23000> possible variations with the lever generator.
(17 Gears x 29 Lever handle x 24: MechaBoxes x 2: With or without runes.)
---------------------- Features: ----------------------
- State based scripts
- Rotation without limit.
- Move objects between multiple coordinates.
- Implement easily the ISwitchController interface to link your scripts to the SNT, if needed.
- Modular PRB traps, levers and other objects.
- Custom lever generator.