Task Manager for Unity
A high-performance, real-time task manager and profiler. Find scene bottlenecks, track performance history, and manage objects without editor lag, just like the Windows Task Manager.
by Nightfall Studios
Price History +
The Unity Advanced Task Manager is a professional-grade, highly-optimized profiler designed to give you a live, high-level overview of your scene's performance without the overhead of Unity's Deep Profile. Inspired by the simplicity and power of the Windows Task Manager, this tool provides a real-time dashboard of critical performance metrics, from FPS and memory usage to per-object CPU/GPU cost estimations.
Built from the ground up for performance, the tool itself is non-intrusive. It uses allocation-free data buffers, throttled updates, and chunked processing for its scene scans, ensuring that monitoring your game's performance doesn't introduce new performance issues in the editor.
The brand new Session History feature automatically saves a detailed performance snapshot every time you exit Play Mode. This allows you to objectively compare performance before and after making changes, making it an invaluable tool for optimization and debugging.
Is the provided content customizable?
This is a diagnostic tool focused on data presentation. While the UI is a polished dark mode, the primary customization lies in how you view data. You can sort the object list by various metrics (Name, Triangles, Memory, CPU/GPU cost), search for specific objects, and filter to view only objects you have temporarily hidden.
Suitable for a particular genre?
The Advanced Task Manager is a universal, genre-agnostic tool. It is essential for any developer working on projects where performance is critical, including mobile games, VR/AR applications, and complex PC/console titles with high object counts.