TDG Validation V1
Editor-only validation tools for Unity projects: auto-create rulesets, validate systems & namespaces, export reports, and tidy folder structure—no runtime code or deps.
by Galaxy Gaming
Price History +
TDG Validation V1 is an editor-only toolkit to keep your project tidy and consistent.
Scan your Systems, auto-create or edit RuleSets, validate required scripts/assets/prefabs, enforce folder→namespace conventions, and export findings as JSON/Markdown/TXT.
Includes a System Structure Manager to create standard subfolders and safely move selected assets with preview, dry-run, and multi-level undo.
Why use it
- Catch missing files and namespace mismatches early
- Keep large teams/projects organized
- Produce shareable validation reports
How it works
- Create RuleSets (auto-create or manual).
- Run Validate All or Validate Selected.
- Review findings; export reports or fix with your IDE.
- (Optional) Use the Structure Manager to normalize folders.
Compatibility
- Unity 2021.3+ (tested 2022.3 & 6000.x)
- Built-in/URP/HDRP
- Editor-only; no runtime code; no package dependencies
Output & Paths
- Reports in ProjectReports/
- RuleSets under Assets/Validation/RuleSets
- Optional TDG docs under Assets/TDG/...
Technical details (key features)
- Editor-only validation; zero runtime impact
- Auto-create RuleSets from folder contents
- Checks: required scripts/assets/prefabs, namespace prefix/regex, folder→namespace mapping
- Ignore globs for paths & filenames
- Exports: JSON / Markdown / TXT + summary
- System Structure Manager with preview, dry-run, collision-safe moves, multi-level undo
- Works with Built-in/URP/HDRP; Unity 2021.3+
- No dependencies (no TMP/Addressables/etc.)
- Writes to ProjectReports/ and Assets/Validation only
Support: info@tdggamingstudio.com