TDG Validation V1


Editor-only validation tools for Unity projects: auto-create rulesets, validate systems & namespaces, export reports, and tidy folder structure—no runtime code or deps.


by Galaxy Gaming


Price History +

TDG Validation V1 is an editor-only toolkit to keep your project tidy and consistent.


Scan your Systems, auto-create or edit RuleSets, validate required scripts/assets/prefabs, enforce folder→namespace conventions, and export findings as JSON/Markdown/TXT.


Includes a System Structure Manager to create standard subfolders and safely move selected assets with preview, dry-run, and multi-level undo.




Why use it

  • Catch missing files and namespace mismatches early
  • Keep large teams/projects organized
  • Produce shareable validation reports

How it works

  1. Create RuleSets (auto-create or manual).
  2. Run Validate All or Validate Selected.
  3. Review findings; export reports or fix with your IDE.
  4. (Optional) Use the Structure Manager to normalize folders.

Compatibility

  • Unity 2021.3+ (tested 2022.3 & 6000.x)
  • Built-in/URP/HDRP
  • Editor-only; no runtime code; no package dependencies

Output & Paths

  • Reports in ProjectReports/
  • RuleSets under Assets/Validation/RuleSets
  • Optional TDG docs under Assets/TDG/...



Technical details (key features)

  • Editor-only validation; zero runtime impact
  • Auto-create RuleSets from folder contents
  • Checks: required scripts/assets/prefabs, namespace prefix/regex, folder→namespace mapping
  • Ignore globs for paths & filenames
  • Exports: JSON / Markdown / TXT + summary
  • System Structure Manager with preview, dry-run, collision-safe moves, multi-level undo
  • Works with Built-in/URP/HDRP; Unity 2021.3+
  • No dependencies (no TMP/Addressables/etc.)
  • Writes to ProjectReports/ and Assets/Validation only

Support: info@tdggamingstudio.com