Terraced Terrain Generator
Terraced Terrain Generator (TTG) is a free Unity tool for the procedural generation of terraced terrain meshes.
by Lazy Squirrel Labs
Price History +
Features
- Planar and (ico)spherical terrains.
- Pseudorandom procedural terrain generation.
- Deterministic procedural terrain generation with parameterized seed.
- Both synchronous and asynchronous (with async/await) support.
- Reduced GC allocations using native constructs (e.g. NativeArray and NativeList).
- Customizable:
- For planar terrains: basic shape from 3 to 10 sides.
- Number of terraces.
- Terrain size and maximum height.
- Detail level (a.k.a. fragmentation depth).
- Sculpting features (hills and valleys):
- Base frequency.
- Octaves.
- Persistence (when more than 1 octave is being used).
- Lacunarity (when more than 1 octave is being used).
- Terrace heights.
- Height distribution.
Documentation: https://github.com/lazysquirrellabs/TTG
Support, help and bug reporting: https://github.com/lazysquirrellabs/TTG#getting-help