Terraced Terrain Generator


Terraced Terrain Generator (TTG) is a free Unity tool for the procedural generation of terraced terrain meshes.


by Lazy Squirrel Labs


Price History +

Features

  • Planar and (ico)spherical terrains.
  • Pseudorandom procedural terrain generation.
  • Deterministic procedural terrain generation with parameterized seed.
  • Both synchronous and asynchronous (with async/await) support.
  • Reduced GC allocations using native constructs (e.g. NativeArray and NativeList).
  • Customizable:
    • For planar terrains: basic shape from 3 to 10 sides.
    • Number of terraces.
    • Terrain size and maximum height.
    • Detail level (a.k.a. fragmentation depth).
    • Sculpting features (hills and valleys):
      • Base frequency.
      • Octaves.
      • Persistence (when more than 1 octave is being used).
      • Lacunarity (when more than 1 octave is being used).
    • Terrace heights.
    • Height distribution.

Documentation: https://github.com/lazysquirrellabs/TTG


Support, help and bug reporting: https://github.com/lazysquirrellabs/TTG#getting-help