TerraWorld Templates – Resources For 3D Environments & Biomes

Huge collection of 3D models, textures, terrain layers, material presets, skyboxes and particles defined in TerraWorld graphs as biomes or as prefabs for your games & 3D environments.


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🕹 This package is compatible with TerraWorld 2023 including pre-designed templates which are graphs with assigned resources in nodes to generate huge and detailed 3D scene levels for your games and simulations with various types of biomes in different styles such as realistic and stylized.

🌟 But you can use any art resources and content in this package freely in your own projects without having TerraWorld asset in place too!

🏌 If you already own TerraWorld or willing to buy a license, your entire world creation will be down to a few clicks ⚡

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Included biomes are:


  • Desert
  • Forest
  • Tundra
  • Grassland


  • Forest 1
  • Forest 2
  • Forest 3
  • Desert
  • Tundra
  • Apocalypse
  • Grassland
  • Minecraft

💫 The included content are down to 3D models of trees, bushes, flowers, grass, ground covers, tree debris, rocks & stones, houses... and 2D textures of grass, dirt, soil, rock, stone, pebbles, lava and etc.

💫 You can import this package in any projects you want, in order to use resources and art content in your game. If you own TerraWorld then you can import in an existing project with TerraWorld 2023 ver. 2.0.0+ installed or in a fresh empty project and then import TerraWorld on top of it.

Included graphs/templates will be automatically detected by TerraWorld's Templates system and each template's thumbnail will be revealed in the Graph section in UI so that you can select them under defined categories and start generating your world using these pre-designed nodes in the graph.

As always, you can open up these templates' graphs and add/remove/edit nodes and all settings as you wish and start editing generated layers after world generation via TerraWorld's built-in World Editing tools for the final touches.

☕ While using in combination with TerraWorld, all art resources and content's materials will be automatically converted to the corresponding rendering pipeline (HDRP/ URP) when generating worlds via TerraWorld's built-in material conversion system since the original package's materials are set for BIRP (Built-In Rendering Pipeline) in Unity.

🎮 Our art team has been working on this project for the past 12 months to create game-ready assets and prefabs compatible with the latest version of TerraWorld.

Stay creative... from TERRA Team 💞