Texture Channel Arranger
Create details maps, swizzle, remove, or extract channels from any texture in your project. Combine many single-channel textures into one for memory and performance benefits.
by FewClicks Dev
Price History +
With the help of this tool you will be able to create or adjust textures and masks to your current shader pipeline.
Some core features include:
» Swizzle channels inside one texture and overwrite it on the disc.
» Extract any texture channel to brand new grayscale texture to save some space.
» Combine multiple single channel textures into one to make your shader more performant.
» Batch-convert all textures from any asset store package to fit into your material pipeline.
» Generate a detail map from base color, normal and smoothness.
Full source code is included with the package. Documentation can be found here.