Threading
A light weight library to dispatch actions and functions to the Unity3D main-thread, including custom awaiters for synchronisation to the main-thread or background threads.
by HamerSoft
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Threads is a light weight library to dispatch actions and functions to the Unity3D main-thread. Threads can be used at both Editor-time and Run-time straight out of the box. No initialization is required.
Additionally, Threads provides two custom awaiters to synchronize between the main-thread and background-threads. By using these awaiters code can be simplified which makes the code much more readable and maintainable.