Tile Placement & Adjacency-Scoring Puzzle Framework


A deterministic hex tile placement and edge matching scoring engine for cozy puzzle games like Dorfromantik. Author tiles, forecast the deck, drop the board in, press Play.


by Faven Games


Price History +

A drop-in hex tile placement and edge matching scoring engine for cozy puzzle games.


What it does

- Draw, rotate and place tiles on a growing hex board

- Score by matching edge terrain between neighbors

- Perfect tile bonus and a free tile when all six edges match

- Objective tiles that ask you to grow a terrain region

- Score thresholds that unlock new levels

- Deterministic seeded engine with save and load

- Scoring Simulator forecasts any deck before you ship

- Validator flags trivial, unsolvable and unreachable content


What's included

- Drop-in uGUI board view and a cannot break IMGUI demo

- Setup, Scoring Simulator, Tile Authoring and Validator windows

- Two demo scenes, full C# source and in package docs


Requirements

- Unity 2021.3 or newer. No third party SDK. No TextMeshPro required.


Support

- info@favengames.com