Tilemap 3D


Tilemap 3D is an editor tool that allows you to place/edit/remove gameobjects in 3D space. This tool is essentially meant to be a 3D version of your classic 2D tilemapping tools.


by TenaciousDan


Price History +

Tilemap 3D is an editor tool that allows you to place/edit/remove gameobjects in 3D space. This tool is essentially meant to be a 3D version of your classic 2D tilemapping tools.


HIGHLIGHTS :

- Build maps in 3D space from tile prefabs

- Ruleset Tiles and auto tiling in 3D space (horizontal/vertical/up/down/diagonals/and all combinations)

- Randomizer Tiles

- Supports multiple layers per tilemap

- Tiles are indexed by key : (grid position + tile layer) and can be easily referenced at runtime or in the editor.

- Built in mesh combiner utility used to combine/bake tiles for better runtime performance

- Tilemap grid can be moved/rotated/scaled

- Built-in shortcuts for ease of use and for switching between modes (paint, erase, select, etc.)


BONUS :

- Standalone MeshCombiner utility script that can be used for other purposes as well.

- Standalone fully serializable dictionary with it's own property drawer. Ever wanted to use a dictionary in the inspector like you do with lists? Now you can! Just use the SDictionary type which functions exactly like a regular dictionary.

- Standalone data structures (Binary Heap and Priority Queue) useful for implementing many patterns and algorithms. This tool uses them for Breadth-First traversal.

- Standalone GlobalEventHandler editor script for intercepting global input events in the editor.


Please read the included README Manual which describes how to operate the tool.