Timeline Ez Events


Call any function from within Timelines or Components, being able to pass Scene objects as parameters


by Francesco Bizzini


★★★★★ star rating
Price History +

  • Works on any platform.
  • Great performance (Mobile friendly)
  • Very easy to use. It does not use Timeline Signals therefore it's fully compatible with older (and latest) Unity versions starting from 2017.4.22.
  • Event skip protection. By default, Unity Timeline’s playback is strictly framerate dependent and does not guarantee that each frame is processed; any small hiccup indeed may cause frame skip. This plugin detects missed events and invoke them immediately.
  • Since you can call any function, it's totally compatible with every asset store tool

Two operating modes:


  1. Timeline Clips: (On enter or On frame process)
  2. Component: invoke any method from your custom components easily

  • You can define and sort multiple events per clip.
  • Raise events at runtime or during editing.
  • Conditional method invoking.

Function argument supported types: FrameData, Enum, String, Int, Uint, Float, Double, Bool, Color, Vector2/3/4 and any generic UnityEngine.Object so that you can pass Scene GameObjects to your functions.