Tineline Water: Ocean, Lakes & Underwater (URP)


Everything is fully customizeable! ... Features ... Reflections and sun sparkle Underwater view Low, Medium and High quality Extra: floating objects Demo scene included


by Reviant Studios


Price History +

Realistic ocean and lake water for URP. Set the wind and the waves follow. Foam, clear shallows, a proper underwater view, and things can float on it too.

Technical details

  • Unity 6.6 or newer, URP 17.6
  • Forward, Forward+ and Deferred
  • High and Medium need compute shaders
  • Low also runs on WebGL and mobile
  • Full source code included
  • ReadMe included

Realistic water for URP. Set the wind and the waves follow, from a calm lake to a storm with whitecaps. Shallow water is clear and turquoise with light moving over the bottom. Deep water turns dark blue. The sky reflects on the surface and the sun sparkles on the waves. Foam forms where waves break and washes up on the beach. Everything is fully customizeable!


Go underwater and the view turns blue and hazy, and darker the deeper you go.

Works for oceans, lakes and pools, with 11 presets to start from.


Extra: add the floating component to a boat or crate and it bobs on the waves.


Drag the Tideline Water prefab into your scene to start. Demo island included.



Features

  • Wind-driven waves, calm to storm
  • 11 presets (Ocean, Storm, Tropical, Lake, Pool and more)
  • Three foam looks, foam on beaches
  • Clear shallows, deep blue water
  • Reflections and sun sparkle
  • Underwater view
  • Low, Medium and High quality
  • Extra: floating objects
  • Demo scene included