Touch Effect System: visual feedback & interactive trail effects for UI
Add visual feedback to any project in under a minute with extensive customization options for all platforms.
by Octanta Studio
Price History +
Touch Effect System ✨ asset creates visual touch feedback for user interactions across all platforms. It generates smooth, customizable trails or one-touch effects that follow finger movements and mouse input. The system is particularly well-suited for mobile applications and games requiring touch visualization.
- PC/Mobile cross-platform optimization with automatic detection
- Universal rendering pipeline support (Built-in RP, URP, HDRP) through UI shader-based architecture
- Sub-millisecond execution times with minimal FPS impact
Key features:
- Visual effects using UI particles with shader-based or sprite-based rendering and smart object pooling for optimal performance.
- OneTouch mode for simple touch effects and Trail mode for movement visualization.
- 25+ customizable shaders including glow, blur, geometric shapes (circle, square, diamond, triangle, plus, sparkle).
- Universal rendering support (Built-In RP, URP, and HDRP) with all Canvas render modes (Overlay, Camera, World Space). Detection is automatic, no manual setup required.
- Cross-platform input compatibility with Unity's Old and New Input System.
- Advanced trail effects with sharp edges, and multi-touch tracking support.
Perfect for:
- Mobile applications requiring touch visualization
- Interactive UI interfaces and menus
- Action games with slash/cut mechanics
- Any application needing responsive touch confirmation
To get started:
- Import asset and locate TouchEffects prefabs folder
- Add any effect prefab to your Canvas (TouchCircle for simple touch response)
- Assign Target Canvas or let it auto-detect at runtime
- Check if the Input Controller component matches your current Input System (Old/New)
- System is ready - run scene to test touch effects