UI Blur Pro for URP


Frosted-glass blur for UI and 3D objects on URP RenderGraph. Easy setup, 6 blur algorithms, profile sharing, and smart update throttling built for performance.


by OwlHours


Price History +

UI Blur Pro brings real-time frosted-glass blur to UI panels and 3D objects, built natively on Unity 6's URP RenderGraph API. No legacy render loop, no compatibility shims.


Attach BlurImage to any UI Image or Canvas panel, or BlurObject to any 3D mesh such as windows and glass surfaces, and choose from six blur algorithms:

  1. Dual Kawase
  2. Gaussian Separable
  3. Tent/Hex
  4. Poisson Disk
  5. Custom Kawase
  6. Radial (zoom-burst)

Up to 16 independent blur profiles can run at once, and any number of panels can reference the same profile without adding extra render cost.


Each panel has its own

  • frost tint
  • brightness
  • desaturation
  • vignette color
  • optional normal-map glass distortion

fully independent even when several panels share one blur profile.


BlurObject gives 3D objects the same independent frost tint, brightness, desaturation, and normal-map controls as panels, plus true IOR-based refraction and Fresnel-weighted environment reflection (from the nearest reflection probe or skybox) for realistic glass surfaces such as windows.


Blur strength scales automatically with screen resolution, so panels look consistent from 1080p up to 4K without per-platform tuning.


Performance

A profile only renders while at least one enabled, visible panel or object is actually referencing it, so profiles with nothing using them add no cost at all.


Within an active profile, the more expensive upsample passes are scissored to only the screen area each panel actually covers, instead of processing the full screen for every panel. Cost scales with how much of the screen your blurred panels cover, not your total resolution.


Update Mode lets you cap the blur's re-render rate, or freeze it entirely for panels that don't need to keep redrawing, such as pause menus and modals, so performance scales with how much of the screen is actually changing.


Setup

A Setup Wizard adds the Blur Renderer Feature to your URP renderers automatically on first import. Quick-create menu items build a fully wired, already-blurring object in one click.


Documentation
Full setup guide, troubleshooting, and changelog are available at owlhours.space.