UITK Industrial IoT and Robotics (needs Core)
- Maps, logic and fleet. Occupancy map, lidar view, robot top view, state machine and behavior tree views, fleet ... - Unity workflow. ... No uGUI. ... Built-in and HDRP are not tested.
by GerLabs
Price History +
Gauges, sensor cards, device grids, strip charts
Alarm list and ISA-style annunciator panel
Plant floor, process flow and energy displays
Robot instruments, arm kinematics and jog pads
Occupancy map, lidar view, fleet table, digital twin layers
State machine and behavior tree views
Emergency stop and power panels
Reduce Motion support with static alarm markers
Ten prefabs and menu entries
Source code included, no third-party content
REQUIRES UITK FRAMEWORK CORE 1.0.0 OR NEWER (sold separately, same publisher). Import the Core first. This pack does nothing alone.
The Industrial IoT and Robotics pack adds control-room and robot interfaces to UITK Framework Core: gauges and sensor cards, alarm lists and annunciators, plant floor and process flow, energy displays, robot instruments, arm jogging, maps, state machine views and fleet tables. The demo uses simulators; no hardware or network is involved.
Features by task
- Show one value. Radial and linear gauges, thermometer, tank level, seven-segment display, knob, KPI tile, ring progress, battery, signal bars.
- Devices and sensors. Sensor card, device tile and grid, relay panel, status LEDs, LED bar, andon stack.
- Trends and history. Strip chart, sparkline, heat map, PID bars, latency graph, trajectory plot, IMU plot.
- Alarms and messages. Alarm list with acknowledge and filter, annunciator panel with lamp test and horn (static markers under Reduce Motion), message log with topic wildcards, topic explorer.
- Plant floor and energy. Floor plan, process flow, energy flow and meter, OEE card.
- Robot instruments and arm. Artificial horizon, compass, tape indicators, arm kinematic view, joint panels, jog pads, waypoint editor.
- Maps, logic and fleet. Occupancy map, lidar view, robot top view, state machine and behavior tree views, fleet table, digital twin layers, emergency stop and power panels.
- Unity workflow. Ten prefabs, ten GameObject menu entries, every widget is a UXML element and works with the UfWidget component. Texts in IndustrialText.
Requirements and compatibility
- Unity 6 and above (6000.0 or newer). Developed on Unity 6000.3.27f1; also tested on 6000.0.85f2.
- UITK Framework Core 1.0.0 or newer (sold separately).
- UI Toolkit only. No uGUI. No other Unity packages are required.
- Render pipelines: no custom shaders. Tested in URP only. Built-in and HDRP are not tested.
- Platforms: Editor and Windows standalone (Mono) tested. Mobile, WebGL, consoles and IL2CPP are not tested.
- Not tested: Enter Play Mode with domain reload turned off (Fast Enter Play Mode).
What is included
Source code (C#), style sheets, one UXML file, ten prefabs, the LiveIotControlRoom demo scene, documentation (README, IoT, Robotics), third-party notices. 11 pages are added to the Core Showcase. Simulators for demo data are in the Samples assembly. No images, fonts, audio, models or shaders.
Third-party content: none. See Licenses/THIRD-PARTY-NOTICES.txt in the package.
This pack is a set of display widgets. It does not connect to PLCs, robots or any network, and it is not a safety system.
Images in this listing are UI Toolkit runtime renders of the included demo content. All data shown is simulated.