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Why use Universal Save?

Multi-Save Support
Easily create unlimited save slots
Saves.Current = Saves.Create();

Compatible with most platforms
Standalone, Android, iOS

Supports Most Types
string, int, float, byte, Vector2, Vector3, Vector4, Quaternion, DateTime, Transform
+ Any Serializable Object!

Integrations
- GameSparks (Coming Soon)
- Steam Cloud
- File System
- Player Prefs

Visual Scripting
- PlayMaker
- Bolt (Coming Soon)