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Why use Universal Save? Multi-Save Support Easily create unlimited save slots Saves.Current = Saves.Create(); Compatible with most platforms Standalone, Android, iOS Supports Most Types string, int, float, byte, Vector2, Vector3, Vector4, Quaternion, DateTime, Transform + Any Serializable Object! Integrations - GameSparks (Coming Soon) - Steam Cloud - File System - Player Prefs Visual Scripting - PlayMaker - Bolt (Coming Soon)
Why use Universal Save? Multi-Save Support Easily create unlimited save slots Saves.Current = Saves.Create(); Compatible with most platforms Standalone, Android, iOS Supports Most Types string, int, float, byte, Vector2, Vector3, Vector4, Quaternion, DateTime, Transform + Any Serializable Object! Integrations - GameSparks (Coming Soon) - Steam Cloud - File System - Player Prefs Visual Scripting - PlayMaker - Bolt (Coming Soon)