Urban Architect Standard: Procedural City Builder
Terrain-free Unity city generator with editable roads, sidewalks, intersections, decals, buildings, signs, side objects, and generated low-poly buildings.
by Ricky's Software
Price History +
Urban Architect Standard is the affordable, complete version of Urban Architect for creating procedural cities and road networks without terrain modification features.
Design road layouts manually or generate complete cities automatically inside the Unity Editor. Create curved roads, intersections, sidewalks, buildings, parking areas, driveways, and other city features using the same core procedural generation system found in Urban Architect Pro.
Urban Architect Standard is ideal for flat environments, custom meshes, modular city scenes, and projects that do not require roads or buildings to modify Unity Terrain.
Features
- Procedural city and road generation
- Instant City generation
- Manual road node placement
- Automatic road network generation
- Straight and curved roads
- Intersections and sidewalks
- Building placement
- Parking lots, driveways, and walkways
- Runtime generation
- Support for projects without Unity Terrain
- Source code included
- Compatible with Built-in, URP, and HDRP
Standard Version Limitations
Urban Architect Standard does not include terrain-related features such as:
- Terrain carving
- Terrain smoothing
- Terrain deformation
- Road conformation to terrain
- Terrain flattening beneath buildings
- Terrain-aware placement and generation
- Advanced terrain integration tools
Upgrade to Urban Architect Pro for the complete terrain-integrated workflow.
Urban Architect Standard provides the full procedural city-building experience at an affordable price while allowing developers who need advanced terrain support to upgrade to the Pro version.