VBD System
A velocity-based dynamics system for simulating deformable meshes in Unity. VBD System uses a velocity-based dynamics approach for deformable mesh simulation. Key features include:
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VBD System uses a velocity-based dynamics approach for deformable mesh simulation.
Key features include:
- Distance constraints for maintaining mesh structure
- Bending constraints for controlling deformation
- Collision detection and response
- Gravity
- Per-vertex velocity-based simulation
The system is implemented in C# and is designed to work with standard Unity Mesh components.
VBD System is a velocity-based dynamics system for simulating deformable meshes in Unity.
It provides distance and bending constraints, collision handling, and gravity for deformable mesh simulation.
The package includes a sample scene and documentation to help you get started.
VBD System is currently provided free of charge as an experimental project. Feedback, suggestions, and reports from users are welcome.