Vertex Color Editor


Included URP Lit and HDRP Lit Shader Graph materials. ... Documentation ... Key Features ... Advanced Selection Tools — Box Selection, Select Connected, Select by Angle, Grow/Shrink ...


by MayStudio


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Vertex Color Editor

Compatibility

  • Developed and tested with Unity 2022.3.62f3.
  • Supports Built-in Render Pipeline, URP, and HDRP.
  • URP and HDRP Shader Graph materials tested with package version 14.0.12.
  • Editor extension; painting and editing are performed inside the Unity Editor.

Painting

  • Vertex color editing using Mesh.colors32.
  • Vertex and Face selection modes.
  • Smooth Color and Flat Color painting.
  • Brush with adjustable Radius, Strength, Falloff, and Spacing.
  • Brush radius shortcuts: [ and ].
  • Color Palette with reusable swatches.

Selection

  • Click and Box Selection.
  • Select Connected and Select by Angle.
  • Grow and Shrink Selection.
  • Through and Visible Only selection options.

Mesh Support

  • MeshRenderer and SkinnedMeshRenderer.
  • Bind Pose and Current Pose editing.
  • Save Mesh as a separate asset.
  • Undo/Redo support.

Rendering

  • Scene View Color Preview for Built-in, URP, and HDRP.
  • Included URP Lit and HDRP Lit Shader Graph materials.
  • Game View vertex color rendering requires a compatible material or shader.
  • No ready-made Built-in Game View vertex color material is included.

Documentation

  • English and Russian user guides included.
  • No demo models or demo scenes included.

Vertex Color Editor is a Unity Editor tool for painting and editing vertex colors directly on 3D models without switching to external modeling software.

Designed for artists, game developers, and creators of stylized or low-poly assets, it provides precise vertex and face selection, interactive brush painting, color palettes, and tools for editing both static and skinned meshes.

Key Features

  • Vertex & Face Selection — Select individual vertices or polygons for precise color editing.
  • Brush Painting — Paint directly in the Scene View with adjustable radius, strength, falloff, and spacing.
  • Smooth & Flat Colors — Create smooth color transitions or sharp polygon-based color regions.
  • Advanced Selection Tools — Box Selection, Select Connected, Select by Angle, Grow/Shrink Selection, and visibility controls.
  • Color Palettes — Save and reuse colors for consistent results.
  • Skinned Mesh Support — Work with rigged characters in Bind Pose or Current Pose.
  • Color Preview — Preview vertex colors while editing in the Unity Scene View.
  • Mesh Saving — Save edited meshes as reusable assets.
  • Undo & Redo — Easily correct painting and selection operations.

Render Pipeline Support

Compatible with Unity Built-in Render Pipeline, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP).

The package includes ready-to-use vertex color Shader Graph materials for URP and HDRP.

Who Is It For?

Vertex Color Editor is particularly useful for low-poly and stylized characters, props, environments, and other 3D assets that use vertex colors.

Please Note: The 3D characters, weapons, and environment assets shown in screenshots and promotional videos are for demonstration purposes only and are not included in this package.