Vibe Engine – Controller Haptics Elevated
Vibe Engine — Controller Haptics Elevated. Design. Compare. Preview. Studio-grade controller haptics for Unity.
by Dizzy Media
Price History +
Vibe Engine is a professional controller haptics toolkit for Unity that empowers developers to create rich, immersive rumble experiences through an intuitive preset-based workflow and powerful editor tooling.
Design unique haptic profiles, fine-tune feedback across controller families, preview patterns in real time and deploy polished controller feedback throughout your game with ease.
Whether you're crafting satisfying weapon recoil, heavy vehicle movement, subtle environmental feedback or impactful combat encounters, Vibe Engine helps turn ordinary gameplay into memorable tactile experiences that players can feel in their hands.
⚠️ Dependency Notice
This asset requires Unity's New Input System package (com.unity.inputsystem) and is designed for controller-based projects.
💠 Pipeline Support
Compatible with Built-In, URP and HDRP
📒 Resources
🎮 Key Features
- Create reusable haptic presets for your entire project
- Build richer game feel through immersive controller feedback
- Fine-tune experiences across Xbox, PlayStation, Nintendo and Generic controllers
- Compare and iterate haptics faster with dedicated authoring tools
- Preview and test rumble directly inside Unity
- Deploy polished haptics through a simple runtime workflow
- Extensible provider architecture for platform and hardware integrations
⚡ Overview
- Built for professional controller haptics workflows
- Designed to enhance game feel and player immersion
- Preset-driven architecture for scalable, reusable feedback
- Powerful editor studio for authoring, testing and iteration
- Advanced visualization, comparison and tuning tools
- Production-ready runtime playback and management system
- Extensible platform and provider integration architecture
- Optimized for PC, console and controller-focused experiences
- Demo scene, sample presets and example content included
- Documentation, tutorials and integrated API reference included
🔌 Integrations
- Optional Steam Input support
- Console provider shells for Xbox, PlayStation and Nintendo workflows
- Custom hardware integration through provider extensions
- Built for scalable and extensible haptics development
🎯 Perfect For
- Action Games
- First Person Shooters
- Third Person Games
- Racing Games
- Adventure Games
- RPGs
- Platformers
- Steam Deck Projects
- Controller-Focused Experiences
- Game Feel and Polish Workflows
Be sure to check out our publisher page for additional gameplay systems and future releases.