Viewport Navigation Pro


Make Unity's Scene View navigate exactly like the 3D software you already know. Switch between industry-standard camera control schemes in one click.


by LogicVector


Price History +

STOP RELEARNING YOUR CAMERA EVERY TIME YOU SWITCH APPS

  If you model, sculpt or animate outside Unity, you already know a set of viewport controls by heart. Then you tab into Unity and your hands do the wrong thing. Every time. Dozens of times a day.

  Viewport Navigation Pro fixes that in one click. Choose the 3D application you already use, and Unity's Scene View starts orbiting, panning and zooming exactly the way you expect.

PICK YOUR WORKFLOW

  Seven ready-made schemes, matching the navigation conventions of Maya, Blender, 3ds Max, Houdini, Cinema 4D, Modo, and Unity's own default. Plus a fully configurable Custom scheme if your setup is your own. Blender's "emulate 3 button mouse" is included for laptops and two-button mice.

  Switch from the Tools menu, from Preferences, or from a Scene View overlay that lives right in the viewport

WHY ARTISTS LIKE IT

- Zero learning curve. There is nothing to learn - that is the entire point.

- Zero setup. No prefab, no component, no scene changes. Import it and it works.

- Everyone keeps their own controls. Settings are per user, outside your Assets folder and outside version control. A Blender artist and a Maya artist can share a project without fighting over the camera.

WHY TECHNICAL ARTISTS AND LEADS LIKE IT

- Editor-only. No runtime code, nothing in your builds, no effect on build size or performance.

- No dependencies, no reflection into Unity internals. Public API only, so it does not break the way hacky editor tools do when Unity updates.

- Non-invasive. Selection, gizmos and transform handles all keep working. Only the mouse combinations you bind are intercepted. Delete one folder and Unity is exactly as it was.

TUNE IT

  Independent sensitivity and axis inversion for orbit, pan, zoom-drag and wheel. Zoom to cursor. Orbit around selection. Optional frame-selected hotkeys from your source application.

REQUIREMENTS

  Unity 2022.3 LTS or newer. Windows or macOS Editor. Any render pipeline. A three-button mouse is recommended but not required.

SUPPORT

  Questions, bugs, or a request for an application scheme that is not on the list? Email logicvector0000@gmail.com - requests for new schemes are genuinely welcome.

Maya and 3ds Max are trademarks of Autodesk, Inc. Blender is a trademark of the Blender Foundation. Houdini is a trademark of Side Effects Software Inc. Cinema 4D is a trademark of Maxon Computer GmbH. Modo is a trademark of The Foundry Visionmongers Ltd. This product is not affiliated with, endorsed by, or sponsored by any of these companies. These names are used solely to describe which navigation conventions this asset reproduces.