Virtual Session Manager
Virtual session manager using Netcode for GameObjects
by dsineiro
Price History +
Unlock the full potential of Netcode by using virtural rooms for each game session. Applying custom visibility delegates, sessions will remain hidden from each other, lightening the load on each node connected to the server
FEATURES
- Customizable prefabs with everything needed for virtual sessions
- Scripts for managing the visibility between sessions
- Demo scene with a simple case scenario
NOTE: As of now, this tool has only been tested with Server-Client (not working for Host-Client approaches) and with Unity 6.0.