Vision Pipe
Vision Pipe is a powerful Unity framework that brings real-time computer vision and camera processing capabilities to Unity applications.
by Quantum Render Lab
Price History +
Vision Pipe is a powerful Unity framework that brings real-time computer vision and camera processing capabilities to Unity applications.
Built on top of Google's MediaPipe technology, Vision Pipe provides high-performance hand, face, and pose tracking with an easy-to-use Unity API, allowing developers to create interactive AR experiences without dealing with complex native integrations.
The asset includes a complete device native camera pipeline, GPU-accelerated tracking, and Unity-friendly data structures, making it easy to transform camera input into interactive gameplay, character control, avatar animation, and immersive XR experiences.
🧩 Try the demos allowing you to check the available features before purchasing.
Key Features
High Performance
- Android: OpenGLES 2, OpenGLES 3, Vulkan
- GPU delegate support when available
- Automatic CPU fallback
- Asynchronous processing pipeline
Camera Pipeline
- Support for front and rear cameras
- Runtime camera switching
- Multiple camera resolution options
- GPU-accelerated image processing
Hand Tracking
- Real-time hand landmark detection and tracking
- 21 image-space landmarks per hand
- 21 world-space landmarks per hand
- Multi-hand tracking support
Face Tracking
- Real-time face landmark detection
- 478 facial landmarks
- Face blendshape output
- Facial transformation matrices
- Avatar animation and facial expression tracking support
Pose Tracking
- Full-body pose landmark tracking
- Image-space and world-space pose landmarks
- Multi-pose tracking support
- Suitable for fitness, motion analysis, and character control
Flexible Runtime Configuration
- Enable or disable trackers at runtime
- Configure confidence thresholds
- Select model files from StreamingAssets
Performance-Focused Design
- Efficient texture update pipeline
- Built for modern graphics APIs and hardware
❗ Important Notes ❗
Unity Editor Limitations
- Tracking functionality requires a physical Android device
- Camera input is not available in the Unity Editor
- Use device builds for testing and deployment
Platform Support
- Android:
- Minimum required API Level: 24 (Android 7.0)
Vulkan Rendering
- Supported on Android API Level 28 or higher
- Hardware acceleration requires Android Hardware Buffer (AHB) import support
- If AHB import is unavailable, Virex automatically falls back to a pixel-copy rendering path
Support & Contact
If you need technical support, encounter a bug, or have feedback or feature suggestions, feel free to get in touch: