Visual Script
Instructions: Say what it does. Conditions: Decide whether to go on. ... SIGNALS: ... Variables and Local Variables store numbers, text, colors, vectors, game objects, ... SAVE & LOAD
by Catsoft Works
Price History +
Includes the following features:
- Visual Scripting using Events
- Reactive design using Signals
- Local & Global Variables
- Save & Load out of the box
- Examples to learn from
Supported Platforms
- Desktop
- Mobile
- Consoles
- WebGL
Create gameplay logic without writing code. No node graphs, no wires: Just readable lists of steps that run from top to bottom.
EVENTS:
Drop an Event component on any game object and choose when it runs and what it does.
- Triggers: Decide when it runs.
- Instructions: Say what it does.
- Conditions: Decide whether to go on.
There are over 5000 nodes that allow you to interact with Unity just like you would via code, without its complexity but with the same performance.
You can also extend the system in C# and easily create your own Instructions, Conditions, Triggers and Signals.
SIGNALS:
Every field is a Signal, which reads or writes a value, and notifies when the value has changed.
You can bind to any value and react the moment it changes. For example, to refresh the health bar, open a door or play an animation. It keeps the project modular and promotes a decoupled architecture that makes making games much easier.
VARIABLES
Variables and Local Variables store numbers, text, colors, vectors, game objects, sprites and more. You can use them to keep track of the game's state.
SAVE & LOAD
Save and load games with a single instruction, across multiple save slots.
The Remember component saves position, active and destroyed state, local variables and more.
REGISTRY
Browse, install and share custom modules and scripts right inside the Unity Editor. Find new Instructions, Conditions, Triggers, Signals and Modules at the official website.