Voxel Art


Voxel Art - high performance voxels engine that supports asynchronous operations on voxels. Can be used as core mechanic for your game to achieve experiences like modeling, procedural terrain, etc.


by Yaroslav Yuriichuk


Price History +

Why to use Voxel Art:

- High performance memory efficient package

- Supports asynchronous operations and modifications on voxels

- Has extendable API to implement custom features

- A lot of samples demonstrating different mechanics


Main features:

- Asynchronous operations, non blocking main thread (building, applying, modifying model)

- Large models support, can even contain billion of voxels (as much as your target device can render)

- Easy to configure, but at the same time in-depth and flexible configuration is provided for all use cases

- Various configurable model generation options (parallelepiped, ellipsoid, cyllinder, perlin noise)

- Various build options chunking options (sharp surface, smooth surface) with different UV mapping techniques, more will be avaulable in next versions

- Various modification modes (subtraction, addition), more will be available in next versions

- Configurable modification shapes (parallelepiped, ellipsoid) with flexible settings

- Extendable API to implement custom modification options


Package is being actively developed, so new features are on the way!